Dashboard

vidIQ Mobile App

Project Overview: vidIQ is a mobile app that helps YouTube creators grow smarter and faster. I designed the coach approach dashboard and the growth plan progress.

Role: Sole Product Designer

Contribution: 0-1 iOS App. End-to-end UX and UI. User testing. Design iterations based on feedback.

Timeline: 4 months (2023)

Tools: Pen and paper. Figma.

Result: Successfully generated 2.6% increase in user retention and engagement.

Case overview

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Problem Context

vidIQ mobile is currently a complex product, with lots of data and features. It takes time for users to learn. Yet over 60% of the new signups are beginner YouTube creators whose channels have less than 100 subscribers. For these beginners, the product is too overwhelming and it doesn’t help them learn Youtube as beginners.

Solution

The coach approach will solve this challenge by providing users with simple, straightforward plans that guide users how to grow their Youtube channel.

The coach approach will consist of

  • Setting goals and tracking progress against goals.

  • Bite-sized educational lessons that teach users YouTube best practices.

  • Daily tasks personalized to the user’s channel that are designed to keep the user on track to meet their goals.

Metrics

Tasks’ completion rate. Retention rate. Engagement rate. NPS.

Final design

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Already curious? Here are some screens of the final design in dark mode.

User persona

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Using existing user research from the company, I created a user persona to clarify the goals and pain points of our target users—especially beginner YouTube creators who often feel overwhelmed. This helped guide design decisions and ensure the product met real user needs.

Design process - V1

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Based on the product requirements and the competitive analysis, I created wireframes and some explorations for the key features:

Here’s the V1 design based on the research and initial explorations.

Design process - V2 improvements

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Based on 1st explorations, we conducted usability test at usertesting.com.  Here are the key decisions based on the feedback:

• Having the progress indicators always in the top bar felt unnecessary and visually cluttered, especially when users weren’t focused on tracking progress.

• Users often skipped the “What’s next in your plan” section because it felt like a banner. The label “Check my ideas” was vague, and it didn’t clearly connect to their progress or tasks.

• Users found side-scrolling unintuitive. Vertical scrolls are more familiar, especially on mobile.

Final design - Feature list

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Goal Tracking

The first tab on the dashboard shows the user’s progress toward the goal set during the onboarding flow.

When clicking ‘View My Progress,’ another page will open with the goal tracker.

The goal could be X subscribers or X views, depending on what the user selected during the onboarding.

Daily Tasks

For a brand-new creator, the first daily task will be 'Starting Your New Channel.'

Normally, we show two daily tasks per day to users who already have their YouTube channels.

After clicking on the tasks and completing them, the user will get to see a checkmark indicating that the tasks have been completed for the day, and they can come back tomorrow for more.

Video Publishing Tracking

As part of the onboarding process, users select their preferred level of commitment (e.g., Goal Commitment Level), and the screens show the UI for users who selected to publish four videos per month.

Users can click on each video icon to see the due date. When they uploaded a video, the corresponding icon will be turned into green with a check mark to show that they’re on track. If they somehow miss the due date, the icon will be red with the X.

Today’s Growth Plan

In Today’s growth plan, the user will find the lessons.

A user can only complete a limited number of lessons per day. They must come back the following day to complete more Lessons.

In the second screen, you can see that this user has completed their three Lessons for today, and must come back tomorrow for more Lessons.

Course Map

Under the video tracking feature, users can also see the course map. It reflects which courses the user has completed already, which course the user is currently suggested to the user, and which courses are available in the future.

The course map allows the user to see what lies ahead and should ideally excite them for the future courses.

Business impact

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Users of My Progress are showing very high retention.

  • About 43% of users of the coach approach dashboard also view the My Progress screen.

  • Retention of these users is at 70% with D1.

73% of users of the dashboard are showing high engagement with lesson & daily task.

Day 1 retention is higher by 3.8% for coach approach dashboard.

Overall, during the A/B testing, the retention rate is up 2.6% compared with the legacy dashboard.

Learnings

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Design skills matter, but soft skills are just as key — like working with other designers or PMs, getting feedback from the team, organizing handoffs to engineers, and talking to users to really understand what they need.

Testing is a big part of a successful project. For this project, I designed the first version, then ran a couple rounds of user testing to see how people interacted with it. Based on their feedback, I was able to spot what worked well and what needed improvement, and then refined the design to better meet user needs. This process helped ensure the final design was not only functional, but truly user-centered.

Next step

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Expanded, personalized task center. The task center will first focus on new user experience and include a limited, fixed set of tasks with very little personalization. Over time, this task center should expand and become personalized to the things we recommend users do based on their unique personal channel.

Notifications for goals. We will potentially deliver push notifications and/or emails for users to keep on top of their goals (e.g. “you haven’t posted your video yet this week - try posting one to keep on track!”).

Mobile push notifications. We will expand to additional mobile push notifications at a later quarter since onboarding moves our product vision further than push notifications.

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